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Perspectives:
The Interface: Computers, 3-D Modeling and Women Sculptors
by Mary Visser
| Associate Professor of
Art Mary Visser teaches sculpture and computer imaging at Southwestern
University in Georgetown, Texas. She received
her M.F.A. from Ohio State University in ceramic sculpture. Visser has completed
several large scale public and private commissions the most recent being
for the City of Austin, Sprint Inc., and the Telex Relay System for the
Deaf. Her work has been included in several multimedia and video presentations
here and in Europe (e.g. "The Computer: A Tool for Sculptors" - U.S.A.,
"Clay Artists:America's Best - France, "Texas Artists in Clay" - London,
England, "Clay U.S.A." - Boston and Atlanta.) Her work has appeared in Texas
Monthly, Artspace, Ceramics Monthly, Sculpture International magazine and
in the book, A Comprehensive Guide to Outdoor Sculpture in Texas
by Carol Morris Little. Visser's work has been included in over 40 international,
national, and regional juried exhibitions. Most recently her work was included
in "The First Digital Sculpture Exhibition" sponsored by "Intersculpt '99"
at the Marie de VI Museum in Paris, France. Her work has received numerous
awards among which she received the "1990 Design Excellence Award" from
the The City of Austin Design Commission for her sculpture "Color At Play"
and a Mellon Technology Fellowship award in 1998 for her work in multimedia.
Visser is presently writing a multimedia interactive 3- dimensional design
text for sculpture students. |
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In
my work, I use the computer as an educational tool, a design tool,
and a "what if" tool for creating sculpture which is based upon the dialectic
in human and gendered interactions. I have been using this medium
since 1985, to help me visualize and present my work. For many sculptors
the computer model has opened up a Pandora's box of unanswered questions
and endless possibilities. How has it impacted upon their work,
does it change the way they approach their medium, can it really facilitate
the execution of their work, does it control their vision too strongly,
and most of all why do they use it at all? These questions may not seem
gendered related since they apply to the term sculptor. But this
article and the panel, I organized for the Computers and Sculptors Forum
came about because of my interest in gender differences and an encounter
I had with a sociologist. We had been talking about our respective research
when he mentioned to me that it was highly unusual for a woman to be interested
in computer imaging. He then went on to comment on the rather numerous
studies that demonstrated the lack of interest by young girls in using
computers or in becoming sculptors. His implication was that it
was rare for a woman to be involved in these two very different fields
(his words) based upon gender studies. He asked me how many
women were involved and I couldn't give him an answer. Later his
remarks caused me to pondered the issue. But it changed from one
of how many women, to who and what were they doing with computers?
Did it change the way they made or thought about their work? This
conversation with someone outside my field made me want to know what other
women in sculpture were doing and specifically how they might be using
the computer in creating their work. So, I begin my search over the
Internet and through my peers for any information on women sculptors who
use the computer as a tool in the creation of their work. Well,
as I suspected there were a number of women sculptors using computers.
Everything from using it as a sketchbook or storehouse for ideas in text
form to animating a 3-d model or actually constructing their work via
rapid prototyping. For most of us we began in much the same way, looking
for some device that would resolve a problem that appeared in the process
of creating sculpture.
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"What I did discover in my search was that there are
a large number of sculptors who are using the computer at various stages
of development and they just happen to also be women." ... Mary
Visser
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The
women selected for this article represent only a fraction of the women
who use the computer as a tool for creating sculpture. Each one of us
approaches the use of hardware and software applications differently within
our own work and yet we have some approaches in common. The use of 3-
dimensional modeling and data based software has allowed us to think differently
with regard to how we incorporate sources in designing our work. Rapid
prototyping methods have dramatically changed the way in which sculptures
can be constructed. Surface modeling techniques are constantly expanding
and redefining the concept of surface and texture. The most important
change the computer has made for many of us lies within the creative process
itself. Rather than having a traditional vertical creative process whereby
one image evolves into another which results in the construction of a
singular form the creative process itself has been expanded. The paths
not taken can now be explored at will and in an instant.
For
myself, I was seeking a way to view my video tapes of choreographed movements
that I use as a basis for my work. My work deals with human interactions
specifically through rituals and myths both contemporary and past. I needed
a way to reveal the subtle gestures people make when they relate to one
another on an intimate level. The gestures for me must be the real
emotion and not a pose. I discovered that I could digitize my tapes
and see each gesture frame by frame on the computer screen. My database
of human interactions in real life and in choreographed dance movements
grew with the aid of the computer. As I used this raw data for reference,
I realized that I could also rearrange the figures and their parts. The
ability to recompose, add and delete forms at will was an important change
in my way of working. My collection of rituals and gestures could be viewed
in any number of variations and easily accessed. This
ability to create a virtual reality has caused me to develop a more interactive
relationship between the viewer and their encounter with my work. I am
not interested in controlling the viewpoint as much as I am interested
in creating an interaction that can define or elicit a physical experience
for the viewer.
Particularly, in my latest work Voices the viewer cannot help
but be engaged since each figure will direct a statement or question to
the viewer as he or she moves around the work. The viewer's response will
elicit another interaction on the part of the figure and each interaction
will have a distinct attitude. The interaction will grow and change with
each person who encounters the work. The viewer will become involved and
the ritual process of connection can be experienced and not just viewed.
The computer allows you to manipulate the object three dimensionally,
but what I find more exciting is that it also lets you manipulate the
space around the object. To be able to include the space the viewer might
move through has offered more interesting possibilities for me as a sculptor.
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"This freedom has changed the way I work as an artist,
not only in my ability to collect and manipulate resource materials, but
also in the way I think about the work."... Mary Visser
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Another
artist half way around the world is also interested in the space the viewer
moves through, but this space is virtual and the artwork is interactive
as well. Born in Singapore Lin
Hsin Hsin studied music, art and mathematics at the University of
Singapore and computer science at the University of Newcastle-upon-Tyne,
England. Lin has exhibited nationally and internationally. She has been
awarded the silver medal from Société des Artistes FranÁais,
Paris, the IBM Singapore Art Award, and the Japan Foundation award. Lin's
artworks are in private and public museum collections in Asia, Europe
and North America. Her award-winning computer-animated Lin Hsin Hsin Art
Museum was the first of its kind in Asia and has been visited by over
640,000 visitors from 115 countries to date. She is well known as a poet
and received the Golden Poet Award for her poetry book In Bytes We
Travel. Lin Hsin Hsin meshes a number of scientific and artistic processes
to create animated interactive web sites for her sculptures via her online
art museum. "Unlike traditional sculptures which are carved, molded, shaped
and formed using natural or synthetic material ... digital sculptures
are formed either by scripting or 3D tools digitally. In contrast with
traditional sculptures which can be partially animated ... as a non-metamorphic
entity, digital representation of figurative or abstract 3D forms can
continued to be shaped and reshaped, formed and transformed into numerous
(new) forms over a defined timeline. " Lin Hsin Hsin
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"Though I'm an artist, I come from a scientific and
technological background ........ I have always used a scientific approach
to my aesthetic creation."... Lin Hsin Hsin
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Mary
Bates from Arizona State University has shown her cast metal sculptures
and digital images adapted from the history of science both nationally
and internationally. She is a recipient of a Ford Fellowship, as well
as, a Fulbright Fellowship at Cambridge, UK. She is presently involved
in stereo modeling and texture mapping. Her current work uses visual information
obtained through digital processes to create and record 3D data. "I
definitely work in-between digital and analog processes. I am interested
in how we look at, use, and handle the universal vocabulary of tools,
specimens, and artifacts. What kind of psychological and cultural meanings
they have and how we understand and see artifacts from the past." Mary
Bates.
While in Cambridge studying tools she used the computer to record their
forms, textures, shapes and details. The computer process allows her to
examine the forms and to see inside their interiors. At Arizona
State University she became involved in the Partnerships for Research
for Stereo modeling. Using digital images from the Magellan project Bates
creates a texture map that essentially becomes an artifact of the computer
process.
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"I came from a nontraditional medium
for women, my technical specialty is metal casting, and I have found myself
in another nontraditional medium digital modeling." ... Mary Bates
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