from the Desert!
I am an Associate Professor of Intermedia
within the School of Art at Arizona State University and Co-Director of
the PRISM lab--an interdisciplinary 3D modeling and rapid prototyping
facility. Within the School of Art, I coordinate the foundation program
in basic art instruction (Studio Core) and Co-Direct an alternative
summer art program called the Deep Creek School.
I am the liaison from the School of Art to the Institute for Studies in
the Arts, an art and technology laboratory within the College of Fine
Arts at ASU.
My current series of work utilizes computer modeling to control
the kind and degree of distortion imposed on a given object or data set.
Scaling operations, proportional shifts, eccentric vantage points, morphing
processes, and 3-D montage are some of the techniques explored by this
body of work. Part of the challenge has been how to get forms "out
of the box" (the computer) and fully realized in an actual, tangible
form. I am interested in the gap between the virtual space of the computer
and the tangibility of sculptural objects.
Studio Research Goals
My research of the past few years has been focused upon recent
technical advances in 3D digital imaging technologies. My research has
included to date: a) working with "input" devices such as 3D
laser scanners (at Cyberware
in Monterey, CA) and various medical diagnostic tools (CT, MRI), b) becoming
more adept at various 3D software modeling programs such as Form Z, Wavefront,
Strata vision, etc, c) learning more about methods of "output"
such as CNC milling, stereolithography, and laser sintering. The thread
that connects much of this research is my attempt to better understand
problems of represention with respect to the human form. For example,
how does our ability to "read" an x-ray of a breast or an MRI
image of a heart reveal changing notions of what it means to be human?
I am currently in the midst of working with researchers from across the
university on an interdisciplinary 3D visualization project called PRISM
(Partnership for Research in Stereo Modeling) . PRISM links research in
disciplines as diverse as Industrial Technology, Archaeology, Anthropology,
Biomechanical Engineering, Bioscience, Computer Science, Architecture,
Industrial Design, and Sculpture. It is a strategic research focus project
funded in part by the Office of the Vice President for Research and affiliated
with the Institute for Studies in the Arts.
I am involved in two areas of teaching in the School of Art at Arizona
State University: Studio Core Foundation and our Intermedia program.
In terms of my work with beginning art and design students,
I am interested in the role the computer can play with respect to beginning
design instruction. Though many of the problems I have used in beginning
studio art courses have utilized the computer, by in large we have resisted
any moves towards a total "digitization" of our art courses
and instead favor a kind of hybrid stance between traditional hand skills
and the use of new technologies. With the considerable help of research
assistants, Susanna Yazzie and Taylor Harnisch, we are compiling a desk-top
document entitled "ARTCore Workbook." This is a collection of
the Unit organization and assignments we use in our 2-D, 3-D, and Color
courses at ASU. We hope to issue a supplement in the near future called
"The Digital ARTCore Workbook" which will utilize the same Unit
organization but provide computer-based problems for basic design students.
I teach both studio and theory courses within the Intermedia area. I
also advise a number of the graduate students in our MFA
program in Intermedia as well as sit on graduate thesis committees.
I continue to involve myself in the research and publication of theoretical
texts that reflect the larger concerns of my studio practice and my teaching.
For example, my studio work involving anamorphosis was subsequently followed
by writing on the theory and history of anamorphosis within art and science
(see "Anamorphosis and the Eccentric Observer," Leonardo,
1992). My move into digital technologies has prompted a similar dialectic
between theory and practice. See in particular my essays "Searching
for Virtue in a Virtual Landscape,"New Art Examiner,
1994; "Digital Somatics," New Art Examiner, 1996; and
"The Challenge of Digital Sculpture," paper given at
the 6th Biennial Symposium on Art
and Technology, Connecticut College, February 27 - March 2, 1997.
School of Art
Arizona State University
Of More Than To Minds