Boston native Matthew Mosher is an intermedia artist and mixed methods research professor who creates embodied experiential systems. He received his BFA in Furniture Design from the Rhode Island School of Design in 2006 and his MFA in Intermedia from Arizona State University in 2012. While in Phoenix, Arizona he co-founded the non-profit [nueBOX] residency program for emerging performance and installation artists. Currently, he is an assistant professor of digital media specializing in interaction design at the University of Central Florida. Mosher exhibits his work across the United States, and internationally in India, China, and the Netherlands. His research is published in the ACM Computer-Human Interaction, Tangible Embodied Interaction, and New Interfaces for Musical Expression conference preceedings. ACM His public installations, dynamic performances, and experiential systems bridge the physical and digital worlds by mixing new media, sensing technology, relational aesthetics, computer programming, collaborative practice, and traditional sculpture processes. When taking a break from teaching and research, he enjoys observational astronomy, dispersed camping, and jewelry design.
I create intermedia installations and experiential systems that bridge the physical and digital worlds. These systems manifest as freestanding interactive sculptures, immersive installations, and choreographed performance pieces. Dynamic media and a consideration of how these forms exist in three-dimensional space tie the works together. These works engage viewers with audio and visual feedback, enticing them to become participants.
My work blends new media, physical computing, relational aesthetics, computer programming, and traditional sculpture processes. I often use Arduinos and the Max7 visual programming language to embed sensing and responsive technologies into constructed wooden and welded metal forms. Much of my work pertains to mapping inputs and outputs, like having a pulling gesture on an interface respond with the audio feedback of a ripping noise. Ultimately, I choose my media and materials based on what will best support the concept of the piece and convey the message of the work.
With a background in furniture design I am interested in how the body adapts to physical spaces, and through embodied gesture can generate meaning for an audience. Conceptually, my work examines current political issues, interpersonal relationships, and the role of technology in each. I strive to make work that inspires reflection and discussion of topics ranging from consumerism to drone strikes and from in-person to social media relationships. My goal is not to inflict opinion on others but to begin dialogue about important issues that are often swept aside. In doing so my work brings people together and provides them with a heightened sense of self-discovery and wonder.