Collaborators & Sponsors: Collaborators & Sponsors: Presented by the International Sculpture Center. Collaborators & sponsors for the 29th ISC Conference include: Bullseye Glass, Form 3D, King School Museum of Contemporary Art, Leland Iron Works, Littman and White Galleries, Michael Curry Design, Mudshark Studios, Portland Open Studios, Pacific Northwest College of Art, Pacific Northwest Sculptors, Portland Art Museum, Portland Open Studios, Portland State University, Regional Arts & Culture Council, and Savoy Studios. This program is made possible in part by funds from the New Jersey State Council on the Arts/Department of State, a Partner Agency of the National Endowment for the Arts and by funds from the National Endowment for the Arts.
Check out the descriptions of panels happening at the 29th International Sculpture Conference below. More information on speakers and schedule times coming soon! Join the mailing list to get an alert when the schedule has been updated.
Contemporary Public Art Sculpture in China
The panel will feature a sampling of public art sculpture projects in China, a discussion of the nature of the organizations involved in sculpture in China as well as the roles both Chinese and foreign sculptors play in such projects. How do projects resemble or differ from similar opportunities in the United States? Private and public sponsorships drive opportunities in China; is there a balance? What are the influences of the West in China and vice versa?
Deconstructing the Gender Binary: Gender and LGBTQ+ Equality within 3-Dimensional Making Environments
Gender and LGBTQ+ equality are deeply intertwined, and these groups have historically been underrepresented within digital and traditional 3-dimensional fabrication, design and sculpture environments. This panel explores the unique challenges within these environments and what Equality and Making really means within a culturally changing landscape.
Indigenous Strategies for Multimedia Intercultural Collaborations
The Indigenous artists from First Nations in the U.S., Canada and New Zealand (Aotearoa) who are on the panel, Indigenous Strategies for Multimedia Intercultural Collaboration, design complex multimedia three-dimensional projects that include intercultural teams of artists. In this panel, Gail Tremblay, Miíkmaq and Onondaga, (Moderator), Lillian Pitt, Warm Springs, Wasco (Watalas) and Yakama (Wishxam), Lyonel Grant, Maori (Ngati Pikiao, Ngati Rangiwewehi, Te Arawa), and Marie Watt, Seneca Nation, will discuss major intercultural collaborative projects they created, and discuss strategies for designing and working on such projects with diverse groups of artists with whom they choose to collaborate. This panel is designed to be of interest to practicing artists and sculptors including educators and students who are interested in learning about doing collaborative work as well as to art administrators, curators, and public art advocates and planners who are interested in recruiting teams to do complex intercultural installations and/or public art works.
Public Art: Looking at its Impact and Benefits in Livable Cities
Public art has a seemingly unlimited list of potential benefits, from fueling creativity and beautifying our cities, to improving our quality of life and adding value to assets. This talk will explore public artís impact and the benefit it brings to a place, to cities and to peopleís lives.
Shaping Form and Shaping Space: Sculpture in the Digital Age
Within this panel presentation and discussion, the focus will concern how artists are employing new technology from both a technical and a conceptual aspect. In addition, questions about new possibilities as well as potential problems, which new technology can bring to the contemporary sculpture practice, will be discussed. Furthermore, the panel seeks to explore how educational institutions can create an ideal platform for offering an environment and opportunity for students who want to acquire the skills and knowledge of the new technology; and how best to fund the acquisition of such technology.
Voyage to the Virtual: Sculpture in the Post-Digital Age
Digital technologies constitute a powerful assemblage of affordances that have deeply impacted artistic object-making. The panel invites interdisciplinary research perspectives on historical and recent sculptural production to examine how digital technologies configure the understanding of sculpture. Through trans-disciplinary dialogue, including artists and theorists alike, the panel aims to develop new syntaxes for sculpture in the post-digital age.
Wrestling Form-Sculpture in the Classroom
How do students and faculty wrestle with the realities of teaching and learning sculpture in the classroom? How is an emerging sculptural voice best nurtured while dealing with the realities of studio space, material acquisition, storage and transport? PNCAís Head of Sculpture, current BFA and MFA students, and a successful PNCA alum will engage in a frank and honest conversation about their studio/classroom experiences and the subsequent challenges, adaptations and rewards of pushing a sculptural vision and voice out into the world.
Sponsors and Collaborators:
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